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The MEDMAS project for civic and digital education

Ragazzi e ragazze giocano intorno a un tavolo a un gioco di società sulle fake news

On Tuesday 10 and Wednesday 11 June, the museum experienced two days of great educational importance thanks to its participation in the meeting organised by the Media Master: Enhancing Media Literacy – MEDMAS project, hosted at the Editorial Office of Scomodo.

The event focused on digital and media education for young people, with an engaging and innovative activity: opening with a workshop on fake news organised by Scomodo’s editorial team, the meeting continued with the testing of a multilingual board game, the result of the MEDMAS project and designed to simulate realistic scenarios related to the media and social networks, with a particular focus on fake, distorted or misleading news.

A game to educate critical thinking

The heart of the activity was the MEDMAS game, featuring a mobile app that asks questions and presents situations inspired by real events: historical, sporting, political and geographical.

These are topics that are often subject to media manipulation, which the participants were asked to recognise and deconstruct.

Through direct discussion, reflection and teamwork, the young people were able to train their critical thinking and refine their ability to distinguish between information and disinformation. An educational exercise, but also a deeply topical one, which made learning a shared, dynamic and interactive experience.

A European project, an educational mission

MEDMAS is a project co-funded by the European Union’s CERV (Citizens, Equality, Rights and Values) programme.

Its main objective is to promote media literacy and civic engagement in nine EU countries, involving different target groups: secondary school students, university students, educators and journalists.

Divided into five thematic areas of work, the project includes 45 events and the involvement of over 3,000 participants through debates, conferences, round tables and educational activities.

All this with a clear mission: to provide concrete tools for navigating a complex and often misleading media ecosystem.

Young people as protagonists of change

One of the most significant aspects of the project is the active involvement of young people: MEDMAS demonstrates that, when stimulated with appropriate tools and language that is relevant to their contemporary world, young people can become protagonists of change and informed citizens, capable of contributing to a culture of dialogue, responsibility and democratic participation.

The museum as a contemporary educational space

This event once again confirms Explora’s educational vocation, increasingly open to European projects, educational experimentation and innovative practices. The museum is thus not only a place of conservation, but also a living laboratory of active citizenship, ready to welcome and accompany the new generations on their educational journey.

Upcoming events

The next two days dedicated to teachers and school administrators will also be held at the Scomodo editorial office.

The event will take place on Tuesday 24 and Wednesday 25 June from 5.30 p.m. at Via Carlo Emanuele I, 26 in Rome.

During the event, participants will have the opportunity to learn about the MEDMAS game and, through debate and discussion, to explore the design of educational and training experiences capable of cultivating a sense of curiosity and freedom in young people.

To participate in the meeting for teachers, please send an email to: sofia@leggiscomodo.com

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